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已同步 2025-08-07 23:14:03 +08:00
Corrected some spelling in comments.
这个提交包含在:
@@ -258,7 +258,7 @@ cpdef void build_voxel(int i, int j, int k, int numID, int numIDx, int numIDy, i
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Args:
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i, j, k (int): Cell coordinates of voxel.
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numID, numIDx, numIDy, numIDz (int): Numeric ID of material.
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averaging (bint): Whether material property averging will occur for the object.
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averaging (bint): Whether material property averaging will occur for the object.
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solid, rigidE, rigidH, ID (memoryviews): Access to solid, rigid and ID arrays.
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"""
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@@ -312,7 +312,7 @@ cpdef void build_triangle(float x1, float y1, float z1, float x2, float y2, floa
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thickness (float): Thickness of the triangular prism.
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dx, dy, dz (float): Spatial discretisation.
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numID, numIDx, numIDy, numIDz (int): Numeric ID of material.
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averaging (bint): Whether material property averging will occur for the object.
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averaging (bint): Whether material property averaging will occur for the object.
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solid, rigidE, rigidH, ID (memoryviews): Access to solid, rigid and ID arrays.
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"""
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@@ -400,7 +400,7 @@ cpdef void build_cylindrical_sector(float ctr1, float ctr2, int level, float sec
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thickness (float): Thickness of the cylindrical sector.
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dx, dy, dz (float): Spatial discretisation.
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numID, numIDx, numIDy, numIDz (int): Numeric ID of material.
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averaging (bint): Whether material property averging will occur for the object.
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averaging (bint): Whether material property averaging will occur for the object.
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solid, rigidE, rigidH, ID (memoryviews): Access to solid, rigid and ID arrays.
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"""
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@@ -465,7 +465,7 @@ cpdef void build_box(int xs, int xf, int ys, int yf, int zs, int zf, int numID,
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Args:
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xs, xf, ys, yf, zs, zf (int): Cell coordinates of entire box.
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numID, numIDx, numIDy, numIDz (int): Numeric ID of material.
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averaging (bint): Whether material property averging will occur for the object.
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averaging (bint): Whether material property averaging will occur for the object.
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solid, rigidE, rigidH, ID (memoryviews): Access to solid, rigid and ID arrays.
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"""
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@@ -525,7 +525,7 @@ cpdef void build_cylinder(float x1, float y1, float z1, float x2, float y2, floa
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r (float): Radius of the cylinder.
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dx, dy, dz (float): Spatial discretisation.
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numID, numIDx, numIDy, numIDz (int): Numeric ID of material.
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averaging (bint): Whether material property averging will occur for the object.
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averaging (bint): Whether material property averaging will occur for the object.
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solid, rigidE, rigidH, ID (memoryviews): Access to solid, rigid and ID arrays.
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"""
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@@ -624,7 +624,7 @@ cpdef void build_sphere(int xc, int yc, int zc, float r, float dx, float dy, flo
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r (float): Radius of the sphere.
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dx, dy, dz (float): Spatial discretisation.
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numID, numIDx, numIDy, numIDz (int): Numeric ID of material.
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averaging (bint): Whether material property averging will occur for the object.
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averaging (bint): Whether material property averaging will occur for the object.
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solid, rigidE, rigidH, ID (memoryviews): Access to solid, rigid and ID arrays.
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"""
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@@ -666,7 +666,7 @@ cpdef void build_voxels_from_array(int xs, int ys, int zs, int numexistmaterials
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Args:
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xs, ys, zs (int): Cell coordinates of position of start of array in domain.
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numexistmaterials (int): Number of existing materials in model prior to building voxels.
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averaging (bint): Whether material property averging will occur for the object.
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averaging (bint): Whether material property averaging will occur for the object.
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data (memoryview): Access to array containing numeric IDs of voxels to create.
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solid, rigidE, rigidH, ID (memoryviews): Access to solid, rigid and ID arrays.
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"""
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@@ -711,7 +711,7 @@ cpdef void build_voxels_from_array_mask(int xs, int ys, int zs, int waternumID,
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Args:
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xs, ys, zs (int): Cell coordinates of position of start of array in domain.
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waternumID, grassnumID (int): Numeric ID of water and grass materials.
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averaging (bint): Whether material property averging will occur for the object.
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averaging (bint): Whether material property averaging will occur for the object.
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data (memoryview): Access to array containing numeric IDs of voxels to create.
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mask (memoryview): Access to array containing a mask of voxels to create.
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solid, rigidE, rigidH, ID (memoryviews): Access to solid, rigid and ID arrays.
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