diff --git a/gprMax/geometry_primitives.pyx b/gprMax/geometry_primitives.pyx index 4f9e986c..3b6780b4 100644 --- a/gprMax/geometry_primitives.pyx +++ b/gprMax/geometry_primitives.pyx @@ -258,7 +258,7 @@ cpdef void build_voxel(int i, int j, int k, int numID, int numIDx, int numIDy, i Args: i, j, k (int): Cell coordinates of voxel. numID, numIDx, numIDy, numIDz (int): Numeric ID of material. - averaging (bint): Whether material property averging will occur for the object. + averaging (bint): Whether material property averaging will occur for the object. solid, rigidE, rigidH, ID (memoryviews): Access to solid, rigid and ID arrays. """ @@ -312,7 +312,7 @@ cpdef void build_triangle(float x1, float y1, float z1, float x2, float y2, floa thickness (float): Thickness of the triangular prism. dx, dy, dz (float): Spatial discretisation. numID, numIDx, numIDy, numIDz (int): Numeric ID of material. - averaging (bint): Whether material property averging will occur for the object. + averaging (bint): Whether material property averaging will occur for the object. solid, rigidE, rigidH, ID (memoryviews): Access to solid, rigid and ID arrays. """ @@ -400,7 +400,7 @@ cpdef void build_cylindrical_sector(float ctr1, float ctr2, int level, float sec thickness (float): Thickness of the cylindrical sector. dx, dy, dz (float): Spatial discretisation. numID, numIDx, numIDy, numIDz (int): Numeric ID of material. - averaging (bint): Whether material property averging will occur for the object. + averaging (bint): Whether material property averaging will occur for the object. solid, rigidE, rigidH, ID (memoryviews): Access to solid, rigid and ID arrays. """ @@ -465,7 +465,7 @@ cpdef void build_box(int xs, int xf, int ys, int yf, int zs, int zf, int numID, Args: xs, xf, ys, yf, zs, zf (int): Cell coordinates of entire box. numID, numIDx, numIDy, numIDz (int): Numeric ID of material. - averaging (bint): Whether material property averging will occur for the object. + averaging (bint): Whether material property averaging will occur for the object. solid, rigidE, rigidH, ID (memoryviews): Access to solid, rigid and ID arrays. """ @@ -525,7 +525,7 @@ cpdef void build_cylinder(float x1, float y1, float z1, float x2, float y2, floa r (float): Radius of the cylinder. dx, dy, dz (float): Spatial discretisation. numID, numIDx, numIDy, numIDz (int): Numeric ID of material. - averaging (bint): Whether material property averging will occur for the object. + averaging (bint): Whether material property averaging will occur for the object. solid, rigidE, rigidH, ID (memoryviews): Access to solid, rigid and ID arrays. """ @@ -624,7 +624,7 @@ cpdef void build_sphere(int xc, int yc, int zc, float r, float dx, float dy, flo r (float): Radius of the sphere. dx, dy, dz (float): Spatial discretisation. numID, numIDx, numIDy, numIDz (int): Numeric ID of material. - averaging (bint): Whether material property averging will occur for the object. + averaging (bint): Whether material property averaging will occur for the object. solid, rigidE, rigidH, ID (memoryviews): Access to solid, rigid and ID arrays. """ @@ -666,7 +666,7 @@ cpdef void build_voxels_from_array(int xs, int ys, int zs, int numexistmaterials Args: xs, ys, zs (int): Cell coordinates of position of start of array in domain. numexistmaterials (int): Number of existing materials in model prior to building voxels. - averaging (bint): Whether material property averging will occur for the object. + averaging (bint): Whether material property averaging will occur for the object. data (memoryview): Access to array containing numeric IDs of voxels to create. solid, rigidE, rigidH, ID (memoryviews): Access to solid, rigid and ID arrays. """ @@ -711,7 +711,7 @@ cpdef void build_voxels_from_array_mask(int xs, int ys, int zs, int waternumID, Args: xs, ys, zs (int): Cell coordinates of position of start of array in domain. waternumID, grassnumID (int): Numeric ID of water and grass materials. - averaging (bint): Whether material property averging will occur for the object. + averaging (bint): Whether material property averaging will occur for the object. data (memoryview): Access to array containing numeric IDs of voxels to create. mask (memoryview): Access to array containing a mask of voxels to create. solid, rigidE, rigidH, ID (memoryviews): Access to solid, rigid and ID arrays.