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已同步 2025-08-07 23:14:03 +08:00
Fixed bug with complex number in Lorenz material coefficients.
这个提交包含在:
@@ -107,8 +107,8 @@ class Material(object):
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# tau for Lorentz materials are pole frequencies
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# tau for Lorentz materials are pole frequencies
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# alpha for Lorentz materials are the damping coefficients
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# alpha for Lorentz materials are the damping coefficients
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wp2 = (2 * np.pi * self.tau[x]) * (2 * np.pi * (1 / self.tau[x]))
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wp2 = (2 * np.pi * self.tau[x]) * (2 * np.pi * (1 / self.tau[x]))
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self.w[x] = -(wp2 * self.deltaer[x]) * j / np.sqrt(wp2 - (self.alpha[x] * self.alpha[x]))
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self.w[x] = -(wp2 * self.deltaer[x]) * 1j / np.sqrt(wp2 - (self.alpha[x] * self.alpha[x]))
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self.q[x] = -self.alpha[x] + np.sqrt(wp2 - (self.alpha[x] * self.alpha[x])) * j
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self.q[x] = -self.alpha[x] + np.sqrt(wp2 - (self.alpha[x] * self.alpha[x])) * 1j
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elif self.type == 'drude':
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elif self.type == 'drude':
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# tau for Drude materials are pole frequencies
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# tau for Drude materials are pole frequencies
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# alpha for Drude materials are the inverse of relaxation times
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# alpha for Drude materials are the inverse of relaxation times
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