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https://gitee.com/sunhf/gprMax.git
已同步 2025-08-07 23:14:03 +08:00
macros for evtk exported geometry views
这个提交包含在:
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# Copyright (C) 2015-2021: The University of Edinburgh
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# Authors: Craig Warren, Antonis Giannopoulos, and John Hartley
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#
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# This file is part of gprMax.
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#
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# gprMax is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# gprMax is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with gprMax. If not, see <http://www.gnu.org/licenses/>.
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import mmap
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import os
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from xml.etree import ElementTree as ET
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import json
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def load_materials(ml):
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# create a threshold filter for each material type
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for i, m in enumerate(ml):
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threshold = Threshold(Input=model)
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threshold.ThresholdRange = [i, i]
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print(threshold.Scalars)
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threshold.Scalars = ['CELLS', 'Material']
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RenameSource(m, threshold)
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# Show data in view, except for free_space
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if i != 1:
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thresholddisplay = Show(threshold, renderview)
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thresholddisplay.ColorArrayName = ['CELLS', 'Material']
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threshold.UpdatePipeline()
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from paraview.simple import *
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# Get whatever source is loaded (should be model)
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model = GetActiveSource()
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# Get active view
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renderview = GetActiveView()
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# Show Data Axes Grid
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renderview.AxesGrid.Visibility = 1
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# Hide display of root data
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Hide(model)
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# one file only for now
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fp = model.FileName[0]
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# materials string
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ms = None
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# load json embedded in comment of line 3
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with open(fp, 'rb') as f:
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f.readline()
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f.readline()
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# comments
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c = f.readline().decode()
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# strip comment tags
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c = c[5:-5]
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# model information
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c = json.loads(c)
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# discretisation
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dl = c['dx_dy_dz']
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# n voxels
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nl = c['nx_ny_nz']
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# load material filters
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try:
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ml = c['Materials']
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load_materials(ml)
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except KeyError:
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print('No Materials to load')
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RenderAllViews()
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# Reset view to fit data
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renderview.ResetCamera()
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# Show color bar/color legend
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# thresholdDisplay.SetScalarBarVisibility(renderview, False)
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