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https://gitee.com/sunhf/gprMax.git
已同步 2025-08-08 07:24:19 +08:00
Re-structuring package layout
这个提交包含在:
148
toolboxes/STLtoVoxel/slice.py
普通文件
148
toolboxes/STLtoVoxel/slice.py
普通文件
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import multiprocessing as mp
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import sys
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import numpy as np
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from gprMax.utilities.utilities import get_terminal_width
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from tqdm import tqdm
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from . import perimeter
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def mesh_to_plane(mesh, bounding_box, parallel):
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if parallel:
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pool = mp.Pool(mp.cpu_count())
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result_ids = []
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vol = np.zeros(bounding_box[::-1], dtype=bool)
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current_mesh_indices = set()
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z = 0
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with tqdm(total=bounding_box[2], desc="Processing Layers", ncols=get_terminal_width() - 1, file=sys.stdout) as pbar:
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for event_z, status, tri_ind in generate_tri_events(mesh):
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while event_z - z >= 0:
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mesh_subset = [mesh[ind] for ind in current_mesh_indices]
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if parallel:
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pass
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else:
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pbar.update(1)
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_, pixels = paint_z_plane(mesh_subset, z, bounding_box[1::-1])
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vol[z]=pixels
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z += 1
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if status == 'start':
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assert tri_ind not in current_mesh_indices
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current_mesh_indices.add(tri_ind)
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elif status == 'end':
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assert tri_ind in current_mesh_indices
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current_mesh_indices.remove(tri_ind)
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if parallel:
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results = [r.get() for r in result_ids]
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for z, pixels in results:
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vol[z] = pixels
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pool.close()
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pool.join()
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return vol
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def paint_z_plane(mesh, height, plane_shape):
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pixels = np.zeros(plane_shape, dtype=bool)
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lines = []
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for triangle in mesh:
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triangle_to_intersecting_lines(triangle, height, pixels, lines)
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perimeter.lines_to_voxels(lines, pixels)
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return height, pixels
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def linear_interpolation(p1, p2, distance):
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'''
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:param p1: Point 1
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:param p2: Point 2
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:param distance: Between 0 and 1, Lower numbers return points closer to p1.
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:return: A point on the line between p1 and p2
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'''
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return p1 * (1-distance) + p2 * distance
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def triangle_to_intersecting_lines(triangle, height, pixels, lines):
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assert (len(triangle) == 3)
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above = list(filter(lambda pt: pt[2] > height, triangle))
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below = list(filter(lambda pt: pt[2] < height, triangle))
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same = list(filter(lambda pt: pt[2] == height, triangle))
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if len(same) == 3:
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for i in range(0, len(same) - 1):
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for j in range(i + 1, len(same)):
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lines.append((same[i], same[j]))
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elif len(same) == 2:
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lines.append((same[0], same[1]))
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elif len(same) == 1:
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if above and below:
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side1 = where_line_crosses_z(above[0], below[0], height)
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lines.append((side1, same[0]))
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else:
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x = int(same[0][0])
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y = int(same[0][1])
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pixels[y][x] = True
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else:
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cross_lines = []
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for a in above:
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for b in below:
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cross_lines.append((b, a))
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side1 = where_line_crosses_z(cross_lines[0][0], cross_lines[0][1], height)
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side2 = where_line_crosses_z(cross_lines[1][0], cross_lines[1][1], height)
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lines.append((side1, side2))
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def where_line_crosses_z(p1, p2, z):
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if (p1[2] > p2[2]):
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p1, p2 = p2, p1
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# now p1 is below p2 in z
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if p2[2] == p1[2]:
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distance = 0
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else:
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distance = (z - p1[2]) / (p2[2] - p1[2])
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return linear_interpolation(p1, p2, distance)
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def calculate_scale_shift(meshes, discretization):
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mesh_min = meshes[0].min(axis=(0, 1))
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mesh_max = meshes[0].max(axis=(0, 1))
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for mesh in meshes[1:]:
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mesh_min = np.minimum(mesh_min, mesh.min(axis=(0, 1)))
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mesh_max = np.maximum(mesh_max, mesh.max(axis=(0, 1)))
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amplitude = mesh_max - mesh_min
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#Standard Unit of STL is mm
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vx=discretization[0]*1000
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vy=discretization[1]*1000
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vz=discretization[2]*1000
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bx=int(amplitude[0]/vx)
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by=int(amplitude[1]/vy)
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bz=int(amplitude[2]/vz)
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bounding_box = [bx+1, by+1, bz+1]
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return max(1/vx,1/vy,1/vz), mesh_min, bounding_box
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def scale_and_shift_mesh(mesh, scale, shift):
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for i, dim_shift in enumerate(shift):
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mesh[..., i] = (mesh[..., i] - dim_shift) * scale
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def generate_tri_events(mesh):
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# Create data structure for plane sweep
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events = []
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for i, tri in enumerate(mesh):
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bottom, middle, top = sorted(tri, key=lambda pt: pt[2])
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events.append((bottom[2], 'start', i))
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events.append((top[2], 'end', i))
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return sorted(events, key=lambda tup: tup[0])
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